Period I  |  Period II  |  Period III  |  Period IV  |  Period V  |  Period VI



All Weekend

ASL Tournament:

Annual Advanced Squad Leader (ASL) Tournament
For more information about participating in this event, contact Sam Belcher at 425-844-4135 or sambelcher@cablespeed.com. Also, see the Puget Sound Advanced Squad Leader Web page.

 

Period I (Friday 7PM to 11PM)

EVENT NAME:

Blenheim 2004—the 300th year anniversary of The Battle of Blenheim (Preliminaries)

HIST. PERIOD:

War of Spanish Succession

RULES SYSTEM:

Home Brew Fast Play rules, created for the 300th year anniversary battle.

MINIATURES:

Over 3,500 28mm castings representing all the battalions, squadrons and batteries of the battle

NO. OF PLAYERS:

28 Troop Commanders (14 per side). 6 Commanders (3 per side - no troops—don't worry—you'll be too busy to push troops)

PRESENTED BY:

Ian Croxal

DESCRIPTION:

This period will be a set up demonstration period—with participation for those who wish an introduction to the rules.

 

 

EVENT NAME:

Thompson Trophy Racing

HIST. PERIOD:

1920s-30s

RULES SYSTEM:

Golden Age Air Racing

MINIATURES:

1/48 scale

NO. OF PLAYERS:

6

PRESENTED BY:

Kevin Smyth

DESCRIPTION:

Planes with big engines and teeny tiny wings scream through the sky in pursuit of the Thompson Trophy. Take your best shot.  Do you feel lucky? All are welcome.

 

 

EVENT NAME:

Kursk

HIST. PERIOD:

World War 2 - Eastern Front

RULES SYSTEM:

World War II Microarmor: The Game

MINIATURES:

1/285

NO. OF PLAYERS:

6

PRESENTED BY:

Jeroen Koopman

DESCRIPTION:

Take part in the largest tank battle of World War II. No experience needed.

 

 

EVENT NAME:

Skirmish on the Rails

HIST. PERIOD:

Boxer Rebellion

RULES SYSTEM:

The Sword and the Flame

MINIATURES:

15mm

NO. OF PLAYERS:

Up to 8

PRESENTED BY:

Mitch Berdinka

DESCRIPTION:

Admiral Seymour's relief column attempting to reach Peking is held up by Boxers who have torn up the rails. European Allies must complete rail repairs and prevent Boxers from damaging the train. Beginners welcome.

 

 

EVENT NAME:

DBM Demo

HIST. PERIOD:

Ancients

RULES SYSTEM:

DBM

MINIATURES:

25mm

NO. OF PLAYERS:

6 to 8

PRESENTED BY:

Bruce Meyer

DESCRIPTION:

This will be a 25mm DBM big battle demo with armies provided. There is room for 3 generals a side.

 

 

EVENT NAME:

The Battle For Mount Olympus

HIST. PERIOD:

Ancients

RULES SYSTEM:

De Bellis Antiquitatis (DBA)

MINIATURES:

15mm

NO. OF PLAYERS:

Up to 8

PRESENTED BY:

Paul Hannah & Terry Griner

DESCRIPTION:

A DBA Tourney using Greek Hoplite armies. Try to advance your way to the top of Mount Olympus and win honors from the gods. Prizes will be awarded to the top finishers.

 

 

EVENT NAME:

Action at Gloucester in 30mm by HistoriFigs!

HIST. PERIOD:

American Revolution

RULES SYSTEM:

Bloodybacks, with additions

MINIATURES:

30mm

NO. OF PLAYERS:

2 to 4

PRESENTED BY:

Mike Taber

DESCRIPTION:

Game will be played using the Bloodybacks rules from Wargames Illustrated May 2004 with additions By Mike Taber and Mike Frank. Game scenario will be based on the action a Gloucester—battle of Yorktown... The game is smooth flowing and the results are true to history. So, come join us for a jolly good time Ð join ranks with Lauzun or Tarelton. Or perhaps lead the rebel Militia - will they stand, or will they break and run? As we refine the selected scenario, details will be posted to the HistoriFigs website: www.historifigs.com

 

 

EVENT NAME:

Epsom 1: Le Valtru

HIST. PERIOD:

World War II - Normandy

RULES SYSTEM:

Overlord

MINIATURES:

15mm

NO. OF PLAYERS:

6

PRESENTED BY:

David Sullivan

DESCRIPTION:

Elements of the 9th Cameronians attempt to breakthrough to Grainville-sur-Odon against opposition from the 2nd SS Panzer division 'Das Reich.'

 

 

EVENT NAME:

NUTS!

HIST. PERIOD:

World War II - Western Front

RULES SYSTEM:

NUTS! By Two-Hour Wargames

MINIATURES:

25mm

NO. OF PLAYERS:

6 to 8

PRESENTED BY:

Ed Teixeira

DESCRIPTION:

American forces meet German Panzer grenadiers in France 1944. Players command a squad of either side in this fast paced man to man skirmish game. Novices welcome, prizes provided.

 

 

EVENT NAME:

Coastal Patrol is Sooo Boring...

HIST. PERIOD:

Science Fiction

RULES SYSTEM:

Dirtside II

MINIATURES:

6mm Microarmor

NO. OF PLAYERS:

7

PRESENTED BY:

Bill Nitsche and the Seattle Armchair Generals

DESCRIPTION:

Who did you piss off to get stuck on Coast Defense duty? The sea air is great and all, but the open ocean lost its inspiration weeks ago. Yet another monotonous patrol on a stormy afternoon...what an odd reading...Take the side of the locals, defending a coastal military installation, or play the technologically 'superior' invader in a hit-and-run raid. Dirtside II is a fun, simple microarmor game depicting futuristic combat with a real-world feel.

 

 

EVENT NAME:

The Alamo

HIST. PERIOD:

Texas War of Independence

RULES SYSTEM:

Home Brew

MINIATURES:

 

NO. OF PLAYERS:

8 (4 per side)

PRESENTED BY:

Henry Thomson

DESCRIPTION:

One side will be command by General Antonio Lopez de Santa Anna, "The Napoleon of the West" The other side, the Texans will be under the command of Colonel William Travis. Everything will be provided. The rules are fun, quick and simple. Only once in a dozen games have the Texan won, with only three Texans staying. Can you do better?

 

 

EVENT NAME:

Combat

HIST. PERIOD:

World War II, Normandy

RULES SYSTEM:

Homebrew

MINIATURES:

54mm

NO. OF PLAYERS:

4 to 6

PRESENTED BY:

Scott Odden

DESCRIPTION:

Platoon level skirmish battle. Allied troops attempt to liberate French village from determined Krauts. Fast paced, quick to learn convention rules for playing toy soldiers ,while at the same time in a very small way paying Homage to those real flesh and blood people that saved the world 60 years ago.

 

 

EVENT NAME:

Ncome River

HIST. PERIOD:

Colonial

RULES SYSTEM:

Imperialism

MINIATURES:

15mm

NO. OF PLAYERS:

2 to 8

PRESENTED BY:

Bill Vanderpool

DESCRIPTION:

Can you get your column across the Ncome River? Will the Zulus wash their spears or will the Imperial troops push across? All players welcome.

 

 

EVENT NAME:

Rat Patrol

HIST. PERIOD:

World War II, North Africa

RULES SYSTEM:

Battleground WWII

MINIATURES:

20mm

NO. OF PLAYERS:

Up to 11

PRESENTED BY:

Chris Ewick

DESCRIPTION:

British and German armored car scout patrol clash in the deserts of North Africa. Take control of one of these light vehicles and race across our Burning Desert boards, the latest custom terrain from The Game Matrix.  This game will be fast and exciting fun for all!

 

Period II (Saturday 9AM to 1PM)

EVENT NAME:

Blenheim 2004—the 300th year anniversary of The Battle of Blenheim (Part 1)

HIST. PERIOD:

War of Spanish Succession

RULES SYSTEM:

Home Brew Fast Play rules, created for the 300th year anniversary battle.

MINIATURES:

Over 3,500 28mm castings representing all the battalions, squadrons and batteries of the battle

NO. OF PLAYERS:

28 Troop Commanders (14 per side). 6 Commanders (3 per side - no troops—don't worry—you'll be too busy to push troops)

PRESENTED BY:

Ian Croxal

DESCRIPTION:

The combined Armies of the Duke of Marlborough and Prince Eugene, surprise the combined armies of Marshall Tallard, and Marshall Marsin and The Elector of Bavaria. The game will start with the historical set-up and all commands will have starting orders that are historical. From here on out, the commanders are free to run the battle as they see fit within historically permitted parameters. Each player commands a Division of several brigades. The rules are fast—brutal and simple, yet produce historical results. Play test photos can be seen at: http://www.warflag.com/blenheim2004/fb/battle.html.

 

 

EVENT NAME:

Assault in Poland

HIST. PERIOD:

World War 2 - Eastern Front

RULES SYSTEM:

World War II Microarmor: The Game

MINIATURES:

1/285

NO. OF PLAYERS:

6

PRESENTED BY:

Jeroen Koopman

DESCRIPTION:

Poland 1944: The Soviets are advancing on a Polish town. Can the German defenders hold out? No experience needed.

 

 

EVENT NAME:

Intro to Mustangs Air Gaming

HIST. PERIOD:

World War II - Air

RULES SYSTEM:

Mustangs

MINIATURES:

1/300 scale airplanes

NO. OF PLAYERS:

Up to 6

PRESENTED BY:

Paul Hannah & Dave Schueler

DESCRIPTION:

A series of short, dogfighter games designed to teach this fun-to-play game of WW-II aerial combat. Grab a Spitfire or Messerschmitt and have at it. No experience necessary for these informal demo games, but old hands can play too. Free planes to all players.

 

 

EVENT NAME:

Battle of Lobau, July 1757

HIST. PERIOD:

Seven Years War

RULES SYSTEM:

Old Dessauer

MINIATURES:

15mm

NO. OF PLAYERS:

4 to 6

PRESENTED BY:

Wes Rogers

DESCRIPTION:

This is a hypothetical scenario set in July, 1757. The Prussians under Frederick have been retreating slowly north after their defeat at Kolin. On 16 July a detached Prussian force under the brave but inexperienced Prince August William stumbles into an Austrian blocking force under Nadasty at Lobau. Nadasty is an aggressive commander and his troops have out-marched the Prussians (as well as his own main army). August William is trapped. The Prussians have better troops, but must drive across a strongly-held Austrian ridgeline to reach their main army at Bautzen to the north. Failure means disgrace and dismissal from the army; Frederick does not have a sympathetic nature. The rules are 1:50 scale, with very simple game mechanics, suitable for those new to this fascinating period or to wargaming in general.

 

 

EVENT NAME:

Robin Hood: The Peasants are Revolting!

HIST. PERIOD:

Medieval

RULES SYSTEM:

Home Brew

MINIATURES:

25mm

NO. OF PLAYERS:

8 to 10

PRESENTED BY:

Bruce Meyer

DESCRIPTION:

The peasants are taxed to despair. Robin pines for Maid Marian. Prince John's power is waning. The Abbot has called for volunteers for the Crusade. Is that really a dancing bear? The local cricket team is 6 and 15, how much can a man take? Will Sherwood Forest be designated a wetlands? Please park political correctness in the lobby.

 

 

EVENT NAME:

Diplomacy

HIST. PERIOD:

World War I

RULES SYSTEM:

Avalon Hill Diplomacy

MINIATURES:

N/A

NO. OF PLAYERS:

7

PRESENTED BY:

Scott Schwager

DESCRIPTION:

Standard rules and game pieces. This event will continue into Period III.

 

 

EVENT NAME:

War of the Pestonian Succession

HIST. PERIOD:

Pike and Shot

RULES SYSTEM:

King's War

MINIATURES:

15mm

NO. OF PLAYERS:

6

PRESENTED BY:

Bruce Bretthauer

DESCRIPTION:

The Grand Duke and the Elector have argued over the ownership of the County of Pestone for several years.  This battle is part of the war to settle the ownership of the County.  Beginners welcome, rules will be taught.

 

 

EVENT NAME:

The Battle of Hafwitz

HIST. PERIOD:

Seven Years War

RULES SYSTEM:

Home Brew

MINIATURES:

N Scale

NO. OF PLAYERS:

6

PRESENTED BY:

Dick Larson

DESCRIPTION:

A Seven Years War battle.

 

 

EVENT NAME:

Advanced Squad Leader Starter Kit

HIST. PERIOD:

World War II - Eastern and Western Fronts

RULES SYSTEM:

ASL